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Blog · 29 September 2026 · 2 min readMeta Just Skipped Quest 4 and Launched Glasses Instead. Here's Why That Changes the Training Hardware ConversationMeta skipped a Quest 4 entirely and launched a 100-gram, controller-free VR Glasses device instead, a shift that directly changes what's possible for hands-on training content, but also breaks existing controller-based experiences that need rework before the spring 2027 launch.- Blog · 17 September 2026 · 3 min readSouth Africa’s AR/VR Market Set to Double by 2031 as Immersive Technology Transforms IndustriesSouth Africa’s Augmented Reality (AR) and Virtual Reality (VR) market is entering a strong growth phase, with the market expected to increase from USD 330.8 million in 2026 to USD 686.4 million by 2031, representing a 12.9% CAGR. Growing enterprise adoption, investments in digital infrastructure and 5G, declining hardware costs, and increasing demand for immersive training and simulation are creating new opportunities across mining, manufacturing, finance, healthcare, retail, and education.
5 September 2026 · 3 min readVirtual Reality Market Set for Explosive Growth as AI, 5G and Immersive Technology Transform IndustriesThe global Virtual Reality (VR) market is entering a major growth phase, with its value projected to rise from USD 16.90 billion in 2026 to USD 82.12 billion by 2035, expanding at a 19.2% CAGR. Growth is being driven by enterprise training, gaming, healthcare, 5G, spatial computing, and increasingly affordable standalone VR headsets. At the same time, the convergence of AI, mixed reality, cloud computing, and immersive content is opening new opportunities for businesses across industries.
2 September 2026 · 3 min readSouth Africa’s Augmented and Virtual Reality Market Set for Strong Growth Through 2031South Africa’s Augmented Reality (AR) and Virtual Reality (VR) market is entering a period of significant expansion, driven by enterprise adoption and improving digital infrastructure. The market is projected to grow from USD 330.8 million in 2026 to USD 686.4 million by 2031, representing a 12.9% CAGR. Mining, manufacturing, financial services, healthcare, retail, gaming, and professional training are emerging as important areas for immersive technology adoption.
Blog · 28 August 2026 · 3 min readA Startup Raised $1.7 Million to Build 4D Versions of Gaussian Splats. Here’s What Adding Time to 3D Capture Actually MeansGracia AI announced $1.7 million in funding for its end-to-end 4D Gaussian Splatting platform, including cloud processing, a studio toolkit, and Unity and Unreal plugins. Standard Gaussian Splatting captures a photorealistic, static snapshot of a real-world scene, but Gracia AI’s new funding specifically targets 4D Gaussian Splatting, adding a genuinely different dimension, time, to that […]
Blog · 28 August 2026 · 3 min readThe Air Force Just Signed a $369 Million Contract for a New Maintenance Training System. Here’s What That Scale of Investment SignalsAkima subsidiary Pinnacle Solutions has secured a $369 million contract to deliver a new maintenance training system for the Air Force. A $369 million maintenance training contract is a genuinely enormous commitment, and understanding what a program at this scale actually requires reveals a lot about what serious, large-scale immersive training infrastructure looks like when […]
Blog · 28 August 2026 · 3 min readAn AR Platform Built for Oil Rigs Just Expanded Into Africa’s Industrial Sector. Here’s Why That Market MattersKognitiv Spark and Zonke Engineering have partnered to expand the RemoteSpark AR/MR platform to Africa’s industrial sector. Most enterprise AR platform expansion news focuses on North American, European, or East Asian markets, making Kognitiv Spark’s specific partnership to bring its RemoteSpark AR/MR platform to Africa’s industrial sector genuinely worth examining, both for what it reveals […]
Blog · 28 August 2026 · 3 min readThis Smart Mirror Lets Shoppers Try On Any Outfit Without a Single 3D Model Being Built. Here’s How That’s PossibleLOOOK.AI has launched AI-powered clothing try-on for smart mirrors, enabling full catalogue integration without traditional 3D production. Virtual try-on technology has historically depended on building a dedicated 3D model for every single product, a genuinely significant production bottleneck that has limited most retailers to offering AR try-on for only a small fraction of their actual […]
Blog · 28 August 2026 · 3 min readGE HealthCare Just Led a $24 Million Round for AR Surgical Navigation. Here’s Why a Major Medical Device Company Made This BetMediView has raised $24 million led by GE HealthCare to expand its AR surgical navigation and imaging platform. When a major, established medical device and imaging company leads a funding round into an AR surgical navigation startup, that decision carries a genuinely different kind of validation than typical venture capital investment, since GE HealthCare’s core […]
Blog · 27 August 2026 · 3 min readNVIDIA Just Opened a Toolkit for Building AI Agents That Actually Understand Physical Space. Here’s What That EnablesNVIDIA XR AI is now available in public beta, giving developers a library for building spatially aware multimodal AI agents for AR glasses. Most AI assistants integrated into current smart glasses and AR devices process what a user asks or shows them without genuine understanding of the physical space around that interaction, but NVIDIA’s new […]
Blog · 27 August 2026 · 3 min readTwo Companies Are Building AR Headworn Systems for Soldiers on Foot. Here’s What “Dismounted” Visual Augmentation Actually RequiresGalvion and Distance have announced a collaboration focused on AR-enabled headworn systems for defense applications, specifically supporting visual augmentation systems for dismounted troops. Most AR hardware, even ruggedized enterprise devices, is designed around relatively controlled conditions compared to what a soldier on foot in an active operational environment actually experiences, and Galvion and Distance’s collaboration […]


